godot-bridge

Source candidate

DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp.

Author: Smalldy · Tools & Capabilities · Catalog snapshot: 2026-09-04

What it may solve

DSH↔Godot engine runtime bridge: launch and drive a running Godot 4.x game through its in-game TCP interaction server — 16 tools (runtime control via ~130 game commands, scene/UI inspection, GDScript eval, input simulation, screenshots, headless static ops, project editing, export, script validation, engine-path setup), replaces godot-mcp.

Imported third-party catalog description; not a Registry verification conclusion.

Sources and public signals

Smalldy/godot-bridge

19 stars · — downloads

Signals were provided by the source catalog and do not imply quality or safety. 2026-09-04

What can currently be confirmed

Not tested

DSH compatibility

No exact-version test is available.

Not tested

Security analysis

No Registry security conclusion is available.

Not tested

Functional verification

No functional smoke evidence is available.

Not tested

Permissions

Plugin permissions have not been resolved.

Not tested

Exact artifact

Version and integrity have not been resolved.

Continue checking with the plugin manager

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